The catalogue included the opening bars of each piece, known as an incipit. Many more pieces have since been found, re-dated, re-attributed and re-numbered, requiring three revised editions of the catalogue. Subsequent editions – especially the third edition K3 by Alfred Einstein , and the sixth edition K6 by Franz Giegling , Gerd Sievers , and Alexander Weinmann – have reflected attempts to arrange the growing list of works in a more accurate chronological order, according to various levels of scholarship. A major shortcoming of K1 was that there was no room to expand the strictly sequential numbering in the main catalogue to allow for any new discoveries or further reassessment of existing works. Foix reassigned a number of works from the original K1 appendices into the main catalogue by interpolating new numbers into the main sequence with a lower-case letter suffix. In K6 some of these were reassessed in the light of scholarship since and returned to the re-worked appendices:
Premium Ship Review
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Development history[ edit ] After disappointing results with the multi-turreted T heavy tank, Soviet tank designers started drawing up replacements. The T conformed to the s notion of a “breakthrough tank” with very heavy firepower and armour protection, but suffered from poor mobility. The Spanish Civil War demonstrated the need for much heavier armour on tanks,[ citation needed ] and was the main influence on Soviet tank design just prior to World War II.
Several competing designs were offered, and even more were drawn up prior to reaching prototype stage. All had heavy armour, torsion-bar suspension , wide tracks, and were of welded and cast construction. One of the main competing designs was the SMK , which in its final form had two turrets, mounting one The designers of the SMK independently drew up a single-turreted variant and this received approval at the highest level. The smaller hull and single turret enabled the designer to install heavy frontal and turret armour while keeping the weight within manageable limits.
TMC Archives Disclaimer — Depending on your territory some of these vehicles may not be available for sale at the time of writing. Others may be limited edition, which are occasionally on sale. It has been a while — nearly a year — since we reviewed any Premium tanks here at TMC. Before we start, people ask the question — or indeed forget to ask the question — why bother with Premium tanks? There are a few reasons you may want to own one or more.
[ISSUE] – Gorynych KV-5 Matchmaking (fTanksConsole) submitted 2 years ago by saberwing Senior Community Manager We have identified an issue with the Gorynych KV-5 matchmaking and will roll out the fix tomorrow morning (Oct 4th).
Battle ratings are calculated by examining how well an aircraft or ground unit fares in different game modes, and they may differ for each game mode for the same vehicle for example, an aircraft or ground unit may perform considerably better in arcade mode than realistic battles mode, and so will have a higher battle rating in the former.
This allows for a balanced game at all ranks and using all vehicles, meaning that certain nations having technological advantages at different periods in the game’s timeline is not an issue when playing, and planes that are too powerful do not ruin gameplay for those flying less effective aircraft. Aviation In Arcade mode Comparison sheet of fighter aircraft’s BR in Arcade For Arcade Air Battles, a formula is in place that calculates your overall Battle Rating, aka the Battle Rating that the Matchmaker will use to match opponents against you, based on the three highest aircraft in your lineup in regards to their individual BR.
That said, the important thing for you to know are three short facts: The overall BR can be lowered by a maximum of one BR step e. Lowering your overall BR only works if you have only one aircraft with the highest BR in your lineup e. The formula takes aircraft of up to 2. What does that mean for you, as a player?
As you progress through the research trees, it may happen that you unlock a new aircraft of considerably higher BR than the other aircraft in your current lineup. This system, to a certain extent, will allow you to use this new aircraft, while keeping your overall lineup competitive against other players you may face. The maximum amount that you can lower your overall BR is one step. So, as an example, a 5. The same is true for e.
Thus, while this system is helpful to stay competitive with an otherwise “weaker” lineup, you will still be better off equipping multiple aircraft of similar BR e.
KV 1 (Rameses VII)
Technology and lightness, suitable for a sportsman par excellence, who considers the alloy wheel not a simple accessory, but an essential component, able to improve overall vehicle performance. Better response of shock absorbers, improved comfort, higher driving pleasure Better rotation inertia, hence improved performance in acceleration and braking Improved global vehicle performance Reduced fuel consumption Reducing the wheel mass does not only mean reducing the vehicle total mass: Lower weight of the unsprung mass ensures better tyre grip on the road surface.
Fondmetal has progressively enhanced its Research and Development centre with the most up-to-date design and virtual simulation systems. Engineers and designers work with stylists and draftsmen to define the design of new products:
This KV-1 introduces a new armament, the ZiS-5, that has a much stronger punch than the L from its predecessor while retaining the same armour. The main purpose, usage and tactics recommendations General play style The KV-1 ZiS-5 plays like a standard heavy tank, with heavy armour able to soak up shells while angled and a decent 76 mm gun to fire back. While mobility is not the greatest, it is sufficient to get up to the front lines in time for the battle.
Compared to its predecessors, the KV-1 ZiS-5 serves as a continuation rather than a big improvement, with the ZiS-5 gun the KV-1S had while sacrificing mobility or more armour. Vehicle characteristics This tank is very similar to its predecessors, but mounts the same gun of the T sharing its ability to fire APCR shells. The player should feel at home once going through the KV-1 L , and while not as fast as the KV-1S , it maintains more armour all-around.
The gun may be lacking on penetration unless using APCR shells, its velocity is poor makes it harder to aim in Realistic Battles , but will do plenty of damage once penetrated and reloads quite quickly. The armour is outstanding when angled.
Kliment Voroshilov tank
Machinists, designers, apprentices, metalworkers and managers of all ages and generations meet around the table, just like a family at dinner time. Each bring with them a unique personality and dedication to the Vola design values of attention to detail and longevity. Take a seat at the Vola table, and meet Hans, who has been working at Vola for over 40 years, and has seen the family grow from 30 to people.
Like the rest of the Vola team, Hans and Brian will ensure they continue to pass down the skills essential to their trade to the next generation of craftsmen and women. The company has also set up the Vola Academy to train the younger team members, who are first taught to brush and polish metal by hand. This grounding in craftsmanship enables traditional design to be combined with contemporary innovation.
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WoT Guru November 14, The KV-2 formally the tier 5 king for killing most tanks in one shot is a little less fierce armor wise at tier 6. The index at the bottom of each picture describes a few abbreviations used and also the format in which the armor details are described in. Effective Armor EA refers to the overall effectiveness of the armor without normalization. The armor values are presented in three different scenarios for the angled view of the tank. The first one is the avoid shooting any heavily angled areas as you will bounce off a lot.
Even the UFG 2 can bounce a lot of shells since it is near the 70 degree auto-bounce angle although it is somewhat negated since it is low to the ground. Avoid shooting the beak at all costs as it will bounce shot after shot. The turret is easier to damage on the KV-2 than it is to on the KV-1 since it is mainly flat armor that is only 75mm thick. Side View A KV-2 from the side is extremely vulnerable due to the lack of angles on the side of the tank.
The only parts that might give you trouble are the track areas and the front part of the turret. Just fire away at the side hull armor and be careful of not hitting the purple track sections since there is no hull behind those areas. Aim towards the rear of the KV-1 to set it on fire fairly often shots will do it. Use the side and frontal sections for turret armor information and for the hull all of the effective armor and armor values against AP are listed in the picture.
The best locations to aim are the frontal weak spots unless the KV-2 angles a lot which opens up the upper side hull armor.
At tier 5 it is one of the first true heavies encountered by most new players heavily armored, slow, good gun and many do not know how to damage one correctly. The index at the bottom of each picture describes a few abbreviations used and also the format in which the armor details are described in. Effective Armor EA refers to the overall effectiveness of the armor without normalization.
Captured by Germany. Development was started at the end of A prototype was produced in August First saw action in December at the Mannerheim Line. The vehicle was mass-produced from March through August , with a total of manufactured.
The cellular content of Kv1. Mutations in either the orientation or putative catalytic sites for NADPH abolished the expression-enhancing effect on Kv1. Western blots showed that both types of mutation reduced Kv1. The phenolic moiety of Tyr positioned near the C-4 of nicotinamide ring would be a proton donor for reduction of a putative substrate aldehyde or ketone.
The Asp residue is involved in extensive hydrogen bonding and together with Tyr positions the catalytic site as for other aldo-keto reductases. We tested the effects of these mutants on both the inactivation properties and the expression levels of Kv1. The N terminus of Kv1. Protein-protein interactions were tested in the yeast strain Y by cotransformation with pairs of pGBT9 and pGAD constructs as described previously Xenopus oocytes were injected with 46 nl of cRNA solution.
Electrodes were filled with 3 m KCl and had a resistance of 0. All chemicals were purchased from Sigma. All currents were measured 6 days after injection. Data were low pass-filtered at 2 kHz before digitization at 10 kHz. Xenopus Oocyte Fractionation and Western Blotting Plasma membranes were prepared from Xenopus oocytes using a previously published procedure
About the new method of evaluating tank performance
The tomb has been open and visited many times throughout antiquity, its walls bearing individual examples of ancient Greek and Roman graffiti. The tomb was cleared in the s, but was not properly investigated until when Edwin Brock began his excavation funded by the Royal Ontario Museum. Enigmatic composition depicting Osiris worshipped by two goddesses and two gods emerging from burial mounds Source: The tomb is laid out on a straight axis in the typical style of the Ramesside kings.
The Kliment Voroshilov (KV) tanks were a series of Soviet heavy tanks named after the Soviet defence commissar and politician Kliment Voroshilov and used by the Red Army during World War II. The KV series were known for their heavy armour protection during the early stages of the war, especially during the first year of the German invasion of the Soviet Union.
The appearance of the soviet cruisers sparked some ideas with regards to the cruisers already in the game. While the current cruisers have been somewhat comparable in layout and size the new Russian large but still medium armed cruisers are nothing less than a little revolution. They clearly demonstrate that a larger displacement can or will need to be balanced to create a new and unique flavor to the cruiser class. I also see an opportunity to revise the German cruiser tech tree which is subject to this post.
Historically, the German Navy had a large number of light cruisers up to the end of WW1 that where modern but late in adopting the bigger 15cm guns, by then already standard in foreign navies. A German ship designer famously summarized the difference in philosophy: In the interwar period, the German Navy strived for making the most out of the limitation with regards to displacement, number of ships, etc.
Result was a cruiser type with unusual heavy main artillery which became a trademark of the navy. This general setup would be kept but: This is totally opposite to the light German CLs on the lower tiers.
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NA The number 2 and 3 turrets are forward facing with a large field of fire. Secondary Armament An initial glance at her secondary complement looks impressive. She has twenty mm guns, twelve forward firing and eight rear facing all may fire at targets abeam of her mounted in casemates along her hull like the Japanese and Royal Navy dreadnoughts. This is, unfortunately, where the good news stops. Their range is less than adequate at 3.
Being a tier 4 Battleship, she does not have access to the Secondary Battery Modification 2 upgrade which would increase the rate of fire and range of her batteries limiting any and all improvements to Captain skills alone.
There is no special matchmaking for specific tanks. You just got unlucky. Try playing in hours that there are a lot of people playing, so MM is maybe more balanced.
About the new method of evaluating tank performance Posted on by Silentstalker Hello everyone, this post will be a bit complicated, so bear with me. Basically, a couple of Russian players came up with a new method of measuring whether a tank is overpowered or not or even underpowered than classic winrate with some sort of threshold. In the beginning, there was the post by Makkad. Makkad points out that it practically took a year of being OP to drop to reasonable levels: A year to discover whether a tank is OP or not based on balance alone is of course too long a period.
What is needed is an indicator, that would show the tank OP factor directly after two or three weeeks. In the following part of the post, Makkad proves the fact that such an indicator can indeed exist. Based on this premise, Makkad makes another possibly obviousy statement, that the tank winrate depends on the ratio of good and bad players playing it. The quality of players playing that respective tank from its introduction shifts gradually: For example, you take all the players with 52 percent winrate and check their average winrate on the vehicle you are trying to assess.
You do that for several of the groups and the result looks like this: The horizontal axis displays the player group winrate, the vertical one the average winrate of that respective group on the assessed vehicle. The dotted line represents the average player winrate growth, while the solid line represents the vehicle.
Frequently Asked Questions
November 29, at 3: Wikipedia is a famous wiki, but it is not the origin of the wiki system, nor synonymous. MichaelTheGhost on November 29, at 3: Well, as owner. There are a lot of battle where I receive around shot. Just rush ahead, get close and shoot while they are panic.
Aug 21, · KV1 or KV1s? – posted in General Discussion: I dont feel like graduating to the tier 6 so, should I get the KV1s and is it good? I do not want it if it has bad matchmaking.
Enjoy the read and if you have any suggestions, please lend a hand. A note on the title: Also never mention that you are going to play just one game, because I guarantee that game will be terrible and you will have to play another to feel some manner of happiness. So what is the reality of what we term bad matchmaking, and what changes could wargaming implement to make this problem less of one? When people talk about bad matchmaking there are a number of factors they could be referring to and I hope to cover the bulk of them: Let us start immediately with bad maps.
Most of us have our favorite maps, but we also have horrible maps that work well for some vehicles. For example, light tanks in upper tiers generally do terribly in urban maps or any map focused entirely on alleys. Yes, you can have a good game, but by and large these are circumstantial. In many cases these areas change the whole behavior of a map and allow for more diversity in play styles. This shrinkage is due largely to the issues of the consoles themselves. That said, it is worth considering how to incorporate at the very least some of the features cut out when the map was cropped.